Zhou Yu
A strategist and military leader in the Eastern Han who is renowned for laying the foundation for the rise of Eastern Wu. Zhou Yu was a leading commander of Sun-Wu in the late Eastern Han. Fighting alongside Sun Ce, he swept through Jiangdong and, from his base in Danyang, supplied the army with men and provisions, becoming a cornerstone of the realm. In 208 AD, Cao Cao invaded with overwhelming numbers. Zhou Yu insisted on battle, forged an alliance with Liu Bei, and exploited the enemy fleet's linked ships and unfamiliar climate. His night-time fire attack at Red Cliffs turned the river into a blazing inferno, destroyed Cao Cao's navy, and preserved the balance that became the Three Kingdoms. Celebrated for more than strategy, Zhou Yu showed generous leadership, honored veterans, united the ranks, and was admired for his musical talent and composed manner. Though he died young, his victories and civil achievements laid the foundation for Sun-Wu. A master of both war and governance, Zhou Yu
China Dorado (Épico) Muro (Defensa) Defensa (Muro) Historical

Zhou Yu

Leadership
Leadership 128 8.85
Attack
Attack 128 8.82
Defense
Defense 128 8.80
Politics
Politics 115 8.42
Has pact
Specialties
Siege Machine Assault(Max Level Attributes) 1
Siege Machine Assault(Max Level Attributes)
Siege Machine Assault(Max Level Attributes)
Siege Machine Attack +10% Siege Machine HP +10%
Fortification(Max Level Attributes) 2
Fortification(Max Level Attributes)
Fortification(Max Level Attributes)
Applied to Main City Defense General In City Troop Attack +6%
War God(Max Level Attributes) 3
War God(Max Level Attributes)
War God(Max Level Attributes)
All Troops Attack +6%
Battle of Red Cliffs(Max Level Attributes) 4
Battle of Red Cliffs(Max Level Attributes)
Battle of Red Cliffs(Max Level Attributes)
In City Troop Attack +25% In-city Ranged Troop and Siege Machine Defense +25% In-city Ranged Troop and Siege Machine HP +25%
Main Skill
Main Skill
Masterful Strategy
Increases in-city ranged troops and siege machines' attack by 40%, and in-city ground troops and mounted troops' defense and HP by 20% when General is the Main City Defense General.
Awakening
1★
When General is the Main City Defense General, In-city Ground Troop and Mounted Troop Attack +10%, In-city Ranged Troop and Siege Machine Defense +15%
2★
When General is the Main City Defense General, In-city Ranged Troop Attack +20%, Healing Speed +10%
3★
When General is the Main City Defense General, In-city Siege Machine Attack +20%, In-city Ground Troop and Mounted Troop Defense and HP +20%
4★
When General is the Main City Defense General, In-city Ground Troop and Mounted Troop Attack +25%, In-city Ranged Troop and Siege Machine Defense and HP +10%
5★
When General is the Main City Defense General, In-city Ranged Troop and Siege Machine Attack, Defense and HP +20%
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